The VR scene has seen a rapid rate of growth over this past season with recent reports estimating that the industry has hit approximately 40 million users world wide.
According to the latest data reported by Valve, the 2019 holiday shopping season may have been the best ever for PC VR headsets. The latest data released in early January 2020 showing VR on Steam making its single biggest leap yet, on a path toward an estimated 2 million monthly-connected headsets VR online news outlet Road To VR has recently reported.
The first two months of 2020 in the space has proven itself as exciting following the strong close of the previous decade with the industy hitting new and interesting frontiers in term of new releases.
COVID-19 VR Solutions
A portion of credit for the rapid rate of growth of the industry can be attributed to the multi application nature of the devices across a myriad of industries including healthcare. A recent article the online publication Medical Futurist details new and innovative ways in which the healthcare industry is being revolutionised the VR/XR technology.This is great news in the wake of a looming global pandemic COVID-19.
With the number of people affected globally by the pandemic rising at exponential rates as a direct result of social interacting, be it at work places, social events or any other large gatherings, according to a recent article by Forbes, VR is offering a unique solution with the HTC hosting the first fully virtual industry conference, The HTC VIVE Ecosystem Conference in Shenzhen, China on 19 March.
The conference will happening on the ENGAGE, a platform that enables educators and companies to host meetings, presentations, classes and events with people across the world.